libBulletML 0.0.5 * Abstract It is a C++ library to handle BulletML, the Bullet Markup Language. You can use BulletML in your program without bothering to parse XML. If you want to know BulletML more, please see following web site by ABA (author of BulletML): http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html * Usage You can use it with VC and BorlandC++ and gcc and I wish, almost all compiler that supports standard C++. An example of this library is available in my software "siroi danmakukun": http://shinh.skr.jp/sdmkun/sdmkun-1.5.7.zip You can see usage of this library in src/command_bulletml.* . * Tutorial This library's basic usage is event driven model. 0. Get XML file written in BulletML. You can use BulletML file in "siroi danmakukun". (bosses.d/*.xml in archive) 1. Include headers #include "bulletml/bulletmlparser.h" #include "bulletml/bulletmlparser-tinyxml.h" #include "bulletml/bulletmlrunner.h" 2. Create class that inherits BulletMLRunner class BulletCommand : public BulletMLRunner { // ... // the bullet you will handle Bullet* bullet_; } 3. Implement all pure virtual function defined in bulletmlrunner.h For example: class BulletCommand : public BulletMLRunner { virtual void doVanish() { bullet_->die(); } // ... and other pure virtual functions } createSimpleBullet and createBullet method should be implemented carefully. In libBulletML, all bullets are divided to two types. createSimpleBullet type does not have , createBullet type has . For example, "siroi danmakukun" uses two class: Shot and Enemy. When libBulletML handle element that does not have element, BulletMLRunner calls createSimpleBullet method with two arguments: direction and speed. In the other hand, if element has element, BulletMLRunner calls createBullet method with three arguments: direction, speed, and state. You should not care the detail of the state argument. But it should be given to the class derived from BulletMLRunner in its constructor. The creation of this class is described in next section. 4. Create of the class derived from BulletMLRunner In libBulletML, the batteries are divided two types. One type is the battery that is defined in (first order battery), and one type is the battery that is created by the other battery (second, third, forth... battery). Then, you should create two constructors to handle these two kind of batteries. For example, first order battery is implemented like following: BulletCommand::BulletCommand(BulletMLParser* bp, Bullet* b) : BulletMLRunner(bp), bullet_(b) For example, second, third... order battery is implemented like following: BulletCommand::BulletCommand(BulletMLState* bs, Bullet* b) : BulletMLRunner(bs), bullet_(b) You should call this constructor when createBullet method is called. 5. Create BulletML document BulletMLParser* bp = new BulletMLParserTinyXML("foo.xml"); bp->build(); Because parsing BulletML is slow, all xml files should be loaded in the initialization of the program. 6. Create first order battery BulletCommand* bc = new BulletCommand(bp) 7. Run BulletCommand in all turn. while (1) { // the main loop of game bc->run(); } If some errors are occured, libBulletML throws BulletMLError. You can catch this exception. * Misc TinyXML is used to parse XML. http://www.gibaradunn.srac.org/tiny/index.shtml If you cannot understand this document (yes, it's poor document and writen in poor English), please ask me with email. * Modified BSD License Copyright (c) 2003, shinichiro.h All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. shinichiro.h s31552@mail.ecc.u-tokyo.ac.jp http://shinh.skr.jp/