<?xml version="1.0" ?> <!DOCTYPE bulletml SYSTEM "../barrage.dtd"> <barrage> <barrageInfo> <filename>tsx_proto03</filename> <group>KotuAnzenX</group> <title>試作品03:ブラックドラフトもどき</title> <description>ケツイ4面中ボスでも、一番印象的な攻撃。色々と突っ込みどころの多い再現です。</description> <capture>開始位置より少し上で回避。基本的に狭い角度の弾は大きく、広い角度の弾は間を抜けて回避。</capture> </barrageInfo> <barrageStyle> <bulletLanguage name="bulletml" /> </barrageStyle> <bulletml type="vertical" xmlns="http://www.asahi-net.or.jp/~cs8k-cyu/bulletml"> <action label="top"> <fireRef label="pod"><param>1</param></fireRef> <wait>30</wait> <fireRef label="pod"><param>-1</param></fireRef> <repeat><times>15</times> <action> <fireRef label="way"><param>2</param></fireRef> <wait>20</wait> <fireRef label="way"><param>8</param></fireRef> <wait>20</wait> </action> </repeat> </action> <fire label="way"> <speed>2</speed> <direction type="aim">0</direction> <bullet> <action> <fire> <speed>1+$rank*2</speed> <direction type="aim">$1*3</direction> <bullet/> </fire> <repeat><times>6</times> <action> <fire> <speed type="sequence">0</speed> <direction type="sequence">$1*-1</direction> <bullet/> </fire> </action> </repeat> <vanish/> </action> </bullet> </fire> <fire label="pod"> <speed>4</speed> <direction type="absolute">110*$1</direction> <bullet> <action> <wait>9</wait> <changeSpeed> <speed>0</speed> <term>1</term> </changeSpeed> <wait>1</wait> <repeat><times>10</times> <action> <fireRef label="shot"> <param>$1</param><param>0.48</param><param>1</param><param>30</param> </fireRef> <fireRef label="shot"> <param>$1</param><param>0.96</param><param>1.2</param><param>27</param> </fireRef> <fireRef label="shot"> <param>$1</param><param>1.44</param><param>1.4</param><param>24</param> </fireRef> <fireRef label="shot"> <param>$1</param><param>1.92</param><param>1.6</param><param>21</param> </fireRef> <fireRef label="shot"> <param>$1</param><param>2.40</param><param>1.8</param><param>18</param> </fireRef> <fireRef label="shot"> <param>$1</param><param>2.88</param><param>2.0</param><param>15</param> </fireRef> <fireRef label="shot"> <param>$1</param><param>3.36</param><param>2.2</param><param>12</param> </fireRef> <fireRef label="shot"> <param>$1</param><param>3.84</param><param>2.4</param><param>9</param> </fireRef> <fireRef label="shot"> <param>$1</param><param>4.32</param><param>2.6</param><param>6</param> </fireRef> <fireRef label="shot"> <param>$1</param><param>4.80</param><param>2.8</param><param>3</param> </fireRef> <wait>60</wait> </action> </repeat> <vanish/> </action> </bullet> </fire> <fire label="shot"> <speed>$2</speed> <direction type="absolute">35*$1</direction> <bulletRef label="sp"> <param>$1</param><param>$2</param><param>$4</param><param>$3</param> </bulletRef> </fire> <bullet label="sp"> <action> <changeSpeed> <speed>0</speed> <term>30</term> </changeSpeed> <wait>30</wait> <fire> <speed type="relative">0.1</speed> <direction type="absolute">-90*$1</direction> <bulletRef label="up"><param>$2</param><param>$4</param></bulletRef> </fire> <fire> <speed type="relative">0.1</speed> <direction type="absolute">(164+$3)*$1</direction> <bulletRef label="up"><param>$2</param><param>$4</param></bulletRef> </fire> <vanish/> </action> </bullet> <bullet label="up"> <action> <changeSpeed> <speed>$2+$rank*2</speed> <term>60</term> </changeSpeed> </action> </bullet> </bulletml> </barrage>