<?xml version="1.0" ?>
<!DOCTYPE bulletml SYSTEM "../barrage.dtd">

<barrage>
<barrageInfo>


 <filename>sinnka</filename>
 
 <group>Flandre</group>

 <title>虹符「真華幻想」</title>

 <description>放射の直球です。弾に大きさの違いがあります。イメージとしては、『東方』の『霊夢』に『美鈴』を合わせた感じ。って分からないですね(汗)。
 レベル上がるとちっこい弾が増えます。</description>

 <capture>自機より前を見て早めに避ける。一応レベル50が東方でいうハードあたりの予定です。</capture>


</barrageInfo>
<barrageStyle>
 <bulletLanguage name="bulletml" />
</barrageStyle>
<bulletml type="vertical" xmlns="http://www.asahi-net.or.jp/~cs8k-cyu/bulletml">

<action label="top">

<actionRef label="Fire1"/>
<actionRef label="Fire2"/>
<actionRef label="Fire3"/>
<actionRef label="Fire4"/>

<wait>300</wait>
</action>


<action label="Fire1">
<repeat><times>30</times><action>
<fire>
<direction type="absolute">0+$rand*360</direction>
<speed>0.5+$rand*3</speed>
<bulletRef label="Ring"><param>0+$rand*360</param><param>0.5+$rand*3</param></bulletRef>
</fire>
</action>
</repeat>
</action>


<bullet label="Ring">
<action>
<fire>
<direction type="absolute">0</direction>
<speed>10</speed>
<bulletRef label="Ring2"><param>$1</param><param>$2</param></bulletRef>
</fire>
<repeat><times>20</times><action>
<fire>
<direction type="sequence">360/20</direction>
<speed>10</speed>
<bulletRef label="Ring2"><param>$1</param><param>$2</param></bulletRef>
</fire>
</action>
</repeat>
<vanish/>
</action>
</bullet>


<bullet label="Ring2">
<action>
<wait>1</wait>
<fire>
<direction type="absolute">$1</direction>
<speed>$2</speed>
<bullet/>
</fire>
<vanish/>
</action>
</bullet>



<action label="Fire2">
<repeat><times>50+$rank*150</times><action>
<fire>
<direction type="absolute">0+$rand*360</direction>
<speed>0.5+$rand*3</speed>
<bulletRef label="blue"/>
</fire>
</action>
</repeat>
</action>


<action label="Fire3">
<repeat><times>50+$rank*150</times><action>
<fire>
<direction type="absolute">0+$rand*360</direction>
<speed>0.5+$rand*3</speed>
<bulletRef label="red"/>
</fire>
</action>
</repeat>
</action>


<action label="Fire4">
<repeat><times>20</times><action>
<fire>
<direction type="absolute">0+$rand*360</direction>
<speed>0.5+$rand*3</speed>
<bulletRef label="Ring3"><param>0+$rand*360</param><param>1+$rand*1.5</param></bulletRef>
</fire>
</action>
</repeat>
</action>


<bullet label="Ring3">
<action>
<fire>
<direction type="absolute">0</direction>
<speed>10</speed>
<bulletRef label="Ring4"><param>$1</param><param>$2</param></bulletRef>
</fire>
<repeat><times>30</times><action>
<fire>
<direction type="sequence">360/30</direction>
<speed>10</speed>
<bulletRef label="Ring4"><param>$1</param><param>$2</param></bulletRef>
</fire>
</action>
</repeat>
<vanish/>
</action>
</bullet>


<bullet label="Ring4">
<action>
<wait>2</wait>
<fire>
<direction type="absolute">$1</direction>
<speed>$2</speed>
<bulletRef label="green"/>
</fire>
<vanish/>
</action>
</bullet>


<bullet label="blue">
<action>
<fire>
<direction type="relative">0</direction>
<speed>0.5+$rand*3</speed>
<bullet/>
</fire>
</action>
</bullet>


<bullet label="red">
<action>
<wait>1000</wait>
<changeSpeed>
<speed>10</speed>
<term>0</term>
</changeSpeed>
</action>
</bullet>


<bullet label="green">
<action>
<wait>1000</wait>
<fire>
<direction type="aim">0</direction>
<bullet/>
</fire>
</action>
</bullet>



</bulletml>

</barrage>