<?xml version="1.0" ?>

<!DOCTYPE bulletml SYSTEM "../barrage.dtd">

<barrage>

<barrageInfo>
 <filename>ESP_GALUDA_LT_stage1_boss_1</filename>
 <group>ESP_GALUDA_LT</group>
 <title>エスプガルーダのロケテから、一面ボスの攻撃</title>
 <description>少し難しくしすぎたけど、だいたいこんな感じでしょ。</description>
 <capture>あらかじめ左右のどちらかで道を探しておくと楽。</capture>
</barrageInfo>

<barrageStyle>
        <bulletLanguage name="bulletml"/>
</barrageStyle>

<bulletml type="vertical" xmlns="http://www.asahi-net.or.jp/~cs8k-cyu/bulletml">
	<action label="top">
		<repeat>
			<times>
				20+$rank*40
			</times>
			<action>
				<wait>
					1
				</wait>
				<repeat>
					<times>
						3
					</times>
					<action>
						<fire>
							<direction type="aim">
								-50+$rand*100
							</direction>
							<speed>
								1.7
							</speed>
							<bullet/>
						</fire>
					</action>
				</repeat>
			</action>
		</repeat>
		<fire>
			<direction type="absolute">
				90
			</direction>
			<speed>
				5
			</speed>
			<bullet>
				<action>
					<changeDirection>
						<direction type="sequence">
							24
						</direction>
						<term>
							9999
						</term>
					</changeDirection>
					<repeat>
						<times>
							10+$rank*40
						</times>
						<action>
							<wait>
								1.5-$rank+$rand
							</wait>
							<fire>
								<direction type="aim">
									(-8+$rand*16)*$rank+4+$rand*8
								</direction>
								<speed>
									2+$rank*0.8
								</speed>
								<bullet/>
							</fire>
						</action>
					</repeat>
					<vanish/>
				</action>
			</bullet>
		</fire>
	</action>
</bulletml>
</barrage>